VR FOR CHANGE ALCOVE CHALLENGE

Participate in a $10K design challenge hosted by Games for Change in collaboration with AARP Innovation Labs!

Social isolation is an epidemic impacting people of all ages. Among adults age 45 and older, 1 in 3 are lonely. Due to its impact on stress hormones, loneliness has been shown to increase the risk of heart disease, arthritis, Type 2 diabetes, heart disease, stroke, dementia and suicide attempts. The Alcove VR platform was developed by AARP Innovation Labs in direct response to these issues, with a mission to help adults feel more socially connected, reduce depression, and increase overall well-being.

 

Games for Change and AARP are inviting developers to submit games and experiences to be considered for publication on Alcove. Using the recently announced Alcove Playground powered by Rendever, participants will have the ability to utilize a custom developer ecosystem that makes it easy to build or integrate virtual reality experiences into Alcove. Submissions can center around any subject, theme, or activity that promotes healthy aging and/or intergenerational connection.

 

Select finalists and winners will present their work at the XR for Change Summit in New York City on July 14th, 2020, and one submission will win a $10,000 cash prize.

 

Be sure to read our GUIDELINES and OFFICIAL RULES

 

REGISTRATION FORM (Deadline March 30)bit.ly/alcove_registration

Register to access the Alcove Playground development ecosystem; non-disclosure and usage agreements required.

 

SUBMISSION PORTAL (Deadline April 13)bit.ly/alcove_submit

Tell us about your winning idea and submit your final competition build.

 

NOTE: CHALLENGE PARTICIPANTS MUST BE 18 YEARS OF AGE OR OLDER TO ENTER. NO PURCHASE IS NECESSARY AS A CONDITION OF ENTERING THE CONTEST. A PURCHASE WILL NOT INCREASE APPLICANT’S CHANCE OF WINNING. SUBJECT TO ALL APPLICABLE LAWS AND REGULATIONS. VOID WHERE PROHIBITED.

 

Questions? Send us an email: challenges@gamesforchange.org

 

OUTCOMES:

The Challenge aims to inspire people to think about how games can enhance our collective quality of life, create new memories, and deepen intergenerational bonds with loved ones across the world.

 

PARTNERS:

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